
Building immersive gameplay systems, interactive storytelling loops and game experiences with Unity and C#.
I am a Unity Developer and Computer Science student focused on building immersive, story-driven games. My work bridges the technical and the creative—whether designing intricate 2D puzzle mechanics or developing systems for 3D multiplayer worlds. I believe that innovative gameplay is the key to powerful interactive storytelling, and I am dedicated to crafting unique player experiences that linger long after the game is over.
Full stack web architecture reinforces modular code decoupling, asynchronous data pipelines, and scalable component hierarchies directly into Unity 3D gameplay engineering.
@rohan-005
Game prototypes, mechanics experiments, shaders, and interactive codebases.
@rohan005
Playable WebGL builds, interactive prototypes, and physics simulation environments.
Unity 6 · URP · C#
Character Controllers · Physics · Combat Systems · Gameplay Systems · Scene Management
NavMesh · Finite State Machines · Enemy AI · Procedural Generation
Blender · Mixamo · 3D Asset Integration · Animation
Computer Science & Engineering • India
Core computer science curriculum including Data Structures, Algorithms, Computer Graphics, Software Architecture, and Database Systems.
Whether designing tactical gameplay loops, prototyping Unity 3D mechanics, or building cinematic atmospheres, I am open to discussing compelling game projects.
Typical response time: Within 24 hours.