Ancient Cave Mystery
Open for Game Dev Roles
India • Remote / On-site
~ gameplay systems & narrative worlds ~

Rohan

GAME DEVELOPER

Building immersive gameplay systems, interactive storytelling loops and game experiences with Unity and C#.

Unity 6 (C#)Gameplay Systems3D & Level DesignNavMesh & Enemy AIInteractive StorytellingPhysics & Shaders
Download CVrohangd.pdf
3+
Playable Games
C#
Engine Logic
3D / 2D
World Building

About Me

~ background & philosophy ~
PROFILE: GAME DEVELOPER

I am a Unity Developer and Computer Science student focused on building immersive, story-driven games. My work bridges the technical and the creative—whether designing intricate 2D puzzle mechanics or developing systems for 3D multiplayer worlds. I believe that innovative gameplay is the key to powerful interactive storytelling, and I am dedicated to crafting unique player experiences that linger long after the game is over.

Discipline Synergy

Full stack web architecture reinforces modular code decoupling, asynchronous data pipelines, and scalable component hierarchies directly into Unity 3D gameplay engineering.

Projects
5+
Focus
Gameplay Systems
Status
Available
DEVELOPER:ROHAN
ROLE:Game Developer
LOCATION:India
SELECTED WORK
01 / 05
The Timber Curse
CASE STUDY 01

The Timber Curse

3D Dark Fantasy Survival Adventure

A dark-fantasy survival adventure built around a cursed forest trapped in a temporal loop. Players move between historical eras, solve a relic-based mystery and survive hostile ranged enemies.

Unity 6 · C# · URP · NavMesh · PhysX · TextMesh Pro · Mecanim
Neo Gaming Hub
CASE STUDY 02

Neo Gaming Hub

Multi-Game Arcade Hub

A Unity 6 arcade hub where a central 3D environment connects players to multiple independent gameplay experiences through spatial portals. Features raycast combat, procedural maze generation, and vehicle physics.

Unity 6 · C# · URP · NavMesh · PhysX · UI Toolkit · Scene Management
The Heist Sprint
CASE STUDY 03

The Heist Sprint

3D Arcade Action / Time-Attack Survival

A fast-paced six-level survival heist game where players navigate procedural urban environments, collect target canisters and evade hostile patrol androids before time runs out.

Unity 6 · C# · URP · CharacterController · ScriptableObjects · TextMeshPro · Mecanim
Mission Spikes
CASE STUDY 04

Mission Spikes

2D Precision Survival Platformer

Precision survival platformer where players navigate hazardous terrains filled with moving spikes, collapsing platforms, and tight reaction timing built with Unity 2D physics.

Unity 2D · C# · Physics2D · Tilemap System
Mario Run
CASE STUDY 05

Mario Run

Side-Scrolling Endless Runner

Side-scrolling endless runner with looped terrain tracking, procedural obstacle generation, collision scoring, and responsive platformer physics.

Unity 2D · C# · 2D Platformer Mechanics · Prefab System
01 / 05

Developer Hubs

~ verified platform ecosystems ~
Verified

GitHub

@rohan-005

Game prototypes, mechanics experiments, shaders, and interactive codebases.

Unity 3D / 2DGame ArchitecturePhysics Systems
Verified

Unity Play

@rohan005

Playable WebGL builds, interactive prototypes, and physics simulation environments.

Unity 3D / 2DPlayable WebGLGameplay Systems

Technical Arsenal

~ core proficiencies & toolkits ~
FOCUS: GAME ENGINE & SYSTEMS
01

ENGINE

Unity 6 · URP · C#

02

GAMEPLAY

Character Controllers · Physics · Combat Systems · Gameplay Systems · Scene Management

03

AI / PROCEDURAL

NavMesh · Finite State Machines · Enemy AI · Procedural Generation

04

3D

Blender · Mixamo · 3D Asset Integration · Animation

Education

~ academic milestones & foundations ~

Bachelor of Technology

Computer Science & Engineering • India

2023 – 2027

Core computer science curriculum including Data Structures, Algorithms, Computer Graphics, Software Architecture, and Database Systems.

Let's Build Something
Worth Exploring

~ leave a message or inquiry ~

Looking to craft immersive interactive experiences?

Whether designing tactical gameplay loops, prototyping Unity 3D mechanics, or building cinematic atmospheres, I am open to discussing compelling game projects.

Inbox active

Typical response time: Within 24 hours.